INFO: Ranats, known as Con Queecon in their own language, were a species of meter-tall rodents with long, tusk-like incisors jutting from their lower jaws. Though originally from Rydar II, the species was nearly wiped out on that planet by Human colonists in 200 BBY. Three Ranats stowed away on a spice freighter and crash landed on Aralia, where they re-established the species. Ranats were omnivores who strongly preferred meat, especially that of Aralia's native robas. Their sharp incisors and claws were useful both as weapons and tunneling tools. Burrowing wore down their teeth but also released hormones that stimulated tooth growth; unchecked, the incisors could reach prodigious lengths, so most Ranats gnawed constantly to keep them filed back.
Ranat tribes lived in large, maze-like tunnel networks, where they raised their young communally and lured intruders into dead ends to be killed. Ranats had simple personalities, showing little evidence of emotion beyond the desire for food. Though almost always hostile toward one another, tribes did cooperate to kill pest-control teams after entrepreneurs arrived on Aralia to turn it into a planetary amusement park. The government of Antemeridian sector declared the Ranats semi-sentient, permitting sentient beings to kill the rodents in self-defense and forbidding them to arm members of the species. The governor restricted the movement of well-armed groups to Aralia to cover up the species' existence and its questionable level of sentience.
Few Ranats were seen off Aralia, and those that left the world occupied the lowest levels of society. Ranats established themselves on Tatooine, where they lived in the more populated areas as scroungers and traders. One group overran Jabba's Palace after his death, and the Vriichon brothers once owned the Mos Eisley Cantina. During the Galactic Civil War, the Imperial military tested Ranat mercenary bands for possible use against Rebel Alliance forces. Ranats were also found in the employ of the mage Orloc, who attempted to start his own Jedi Order. The Ranat Rik-tak was a member of the Justice Action Network who operated in Tapani sector.
RACE: Ranat
HEIGHT: 1 Meter Tall
SKIN: Pink (FUR: Dirty blond to dark reddish or grayish brown)
DISTINCTION: Tusk-like incisors, long tail
LANGUAGE: Ranat
HOMEWORLD:Rydar II was the original homeworld of the Ranat species. The local Human Governor had the Ranats exterminated in 200 BBY. Only three individuals escaped, ending up on nearby Aralia.
BIOLOGY AND APPEARANCE:Ranats were a species of small rodents. They shared many features in common with sentient species like their distant cousins, the Tintinna, and with other sentient mammals of similar physiology, such as Chadra-Fan and Squibs. Nevertheless, the status of Ranats as fully sentient or merely semi-sentient was the subject of galactic debate for centuries.
With few exceptions, Ranats stood about a meter high. This small size made them seem innocuous to many who encountered them and belied their power. They had short, well-muscled limbs with four digits on each forepaw and three per hindpaw. All four paws were nimble and capable of fine manipulation. Ranats had short, heavy-duty, retractable claws that, while of limited use in hunting or self-defense, allowed a Ranat to dig through as much as one meter of soil and loose rock in a mere 15 seconds.
The Ranat body was tough, wiry, and partially flattened. Exceptional flexibility allowed Ranats to squeeze through small openings that would prove impenetrable to other beings of similar size; the Shi'ido shapeshifter Mammon Hoole often assumed the form of a Ranat to take advantage of this very ability. Although a typical Ranat had a long, scaly, hairless tail, the rodents were almost entirely covered in fur that ranged from dirty blonde to dark reddish or grayish brown. Some Ranats groomed themselves, but for most, the coat was filthy and foul-smelling. Understandably, many non-Ranats considered the species to be visually unappealing. Ranats stooped when they stood, scampered and scurried when they ran. They tended to wear little more clothing than cloth hoods, leather belts, and ornamental tooth bands. However, those Ranats who integrated into galactic society often wore full-length tunics and footwear.
The Ranats' eyes, located at the sides of the head, were beady and black or red. Their hairless, pink ears were small and round and typically lay flat against the head. The long, pointed snout was full of sharp teeth and terminated in a yellowish-white nose surrounded by long, black whiskers. Their senses were acute: they could see in the dark and detect others' moods by scent. Ranats spoke in a voice of squeaks and screeches.
A Ranat's bottom two incisors were sharp, pointed, and discolored yellow or brown from tartar and dirt. Gnawing stimulated glands in the Ranat's jaw to produce growth hormones. Unchecked, this caused the incisors to grow up to a centimeter in a standard hour. The only way to counter the growth was to gnaw even more and wear the teeth down. Some members of the species managed to keep these teeth small enough to fit inside the mouth, but others had incisors that poked out and overlapped the upper lip like tusks. Coupled with their sharp teeth and powerful jaws, these incisors gave Ranats a dangerous bite.
Ranats were fecund. Females went into heat at least twice each standard year, during which period they mated with as many males as possible. After fertilization, the fetuses gestated for about 120 standard days. The mother then gave birth to a litter of three to six young. The species' signature incisors began to grow in at adolescence. Members of the species were considered adults at three standard years of age, and the average Ranat could expect to live to be 20 standard years old.
CULTURE AND HISTORY:Although they were not intelligent by most metrics, Ranats were resourceful and crafty. They lacked the higher emotions associated with other species, consumed instead by the simple desires to eat and fight. This made them pre-eminent survivors, experts at scrounging, foraging, and getting into places they did not belong. However, it made them come off as belligerent, temperamental, self-centered, and stubborn to outsiders. Notions of honor and keeping one's word were only good as long as they did not interfere with the search for food. Ranats insisted on their superiority to other lifeforms, calling themselves Con Queecon ("the conquerors") in their own language—Ranat was an appellation from others that referred to their rodent-like appearance. A few Ranats did develop more individual personality quirks, often coming off as paranoid. They gnawed incessantly to keep the growth of their incisors in check.
Ranat culture was otherwise uncomplicated. Although Ranats used simple tools, such as rocks to stone intruders, they created no goods of their own, and only one Ranat in a hundred ever learned any advanced technological skills. Nevertheless, they readily adopted technology from without, especially shiny knickknacks to hang from their clothing or stash with their personal belongings. Ranats had nothing in the way of the art, diplomacy, poetry, philosophy, and technology practiced by other species, and they had a difficult time mastering complex devices or fields that required abstract reasoning. Nevertheless, relatively simple tasks were within their reach, such as firing a blaster. For example, Ranats enjoyed a game wherein they threw dice at one another and tried to snap them up in their jaws. Ranats familiar with the concept of credits were willing to work for little compensation.
Diet and HuntingFor Ranats, life revolved around obtaining food; all other impulses took a back seat. Ranats were omnivores capable of eating almost anything. In fact, their concept of food encompassed everything from carpets and tapestries to sentient beings. They were particularly notorious for eating the young of species such as Humans. They preferred meat to other foods, and they spent much of their time pursuing prey.
The species hunted in packs of at least five members. Their preferred prey were mammals, especially the roba, a porcine behemoth native to Aralia. Upon locating their quarry, Ranat hunters surrounded it and then went in for the kill. One by one, the hunters ran up to their prey, bit it, and tore off pieces of flesh, retreating before the quarry had a chance to retaliate. Once the prey finally succumbed to its injuries, the hunters descended upon it, gorging themselves and carrying the remains back to the town to feed the rest of the tribe. The entire process was so efficient that soon after arriving on Aralia, the Ranats had depressed the populations of several game species.
Combat and WarThe only other drive for a Ranat was that of the fight. Limited resources on Aralia, exacerbated by the Ranats' high fertility rate and overhunting, frequently placed Ranat tribes in conflict with one another. Ranats showed loyalty to only their own tribe; members of other groups were always rivals and enemies. Nevertheless, by the time of the Galactic Empire, some Ranat tribes showed signs of cooperation to oust offworlders from their planet. One favored tactic was to stalk a hunting party from a rival tribe. After the enemy had tired themselves out making a kill, their stalkers attacked.
Ranats were unflappable opponents and unrepentant killers. They preferred to fight with their sharp teeth, getting in a bite and then shaking their target furiously. Ranats who felt trapped by an enemy became even more savage as they tried to escape from a corner. They had no concept of surrender; a fight lasted until one side had been wiped out or forced to flee. If under blaster fire, for example, Ranats scattered and fled. Prisoners of war were killed and eaten.
Ranats held grudges. Any Ranats from the losing side who survived an attack rallied their tribemates to mount a retaliatory strike. Preparations for such tit-for-tat offensives took on an air of festival, as the whole tribe prepared the warriors for their mission. The concept of revenge was so compelling that some tribes hatched even suicidal schemes to get back at a rival.
Social Structure and HabitatRanats originally hailed from Rydar II, but after being driven from that world, they adopted Aralia as their new homeworld. Aralia was a planet of tropical and semi-tropical climes. Their communities preferred the tropical forests found along the coasts of Aralia's landmasses, but they could be found across the world. They were divided into tribes of about 100 members.
These groups dug out and inhabited subterranean tunnel complexes known as towns, cities, or warrens. These labyrinthine habitations had many levels that could sprawl to three square kilometers in area with more than 50 km of tunnels. The convoluted passageways acted as a natural defensive mechanism, since intruders were unlikely to know the paths as well as their inhabitants. For additional safety, Ranat engineers dug out several dead ends in which interlopers might be trapped and killed. They also built several exits per warren and camouflaged them with branches, foliage, and twigs. The tunnels widened into large chambers in places, each of which was devoted to a single task, such as sleep, meals, storage, refuse disposal, or caring for the young.
Defective newborns were eaten, but healthy infants were placed in their tribe's nursery. There, the adult females took turns tending to and suckling them while the other mothers continued to fight and hunt. Accordingly, Ranats rarely knew the identity of their biological mother. These caretakers were rarely doting parents, and some were known to kill a particularly troublesome infant rather than put up with it. Once a young Ranat managed to grasp objects with both fore- and hindpaws, he or she began to venture out into the larger warren and onto the surface. Ranat children enjoyed roughhousing, although some youths were accidentally killed in such tussles. Still, the adults largely left them be.
LANGUAGE:Ranats spoke a simple language named for them. Spoken Ranat sounded like a string of short, high-pitched chitters and shrieks. Ranats squealed when in distress or having fun, and shrieked when in pain. Still, Ranat communication relied on non-verbal cues as well. Members of the species smiled to show contentment, blinked rapidly to show desperation, and grabbed their tails to express intense fear. The Ranat's whiskers twitched to express satisfaction and trembled to show happiness. Most Ranats could also write their language.
Members of the species were capable of learning other languages, including Basic. Ranats tended to take simple names, such as Kleef, Marbor, Reegesk, Targan, and Veerz. Others, however, took two-part names, such as Engal Jeers, Nestra Pallik, and Nevar Yalnal. While at least one Ranat, Nitram Con Queecon, had a three-part name, "Con Queecon" was the name of his species.
EVOLUTION AND EXODUS:The Ranats evolved on Rydar II, a planet in the Outer Rim Rydar system. There, the species developed tool use, language, and complex social structures.
The world had been reached by outsiders by 4,000 BBY, even falling nominally under the control of Darth Revan during the Jedi Civil War. Sometime during the days of the Galactic Republic, the Ranats were joined on Rydar by Human colonists. The rodent-like natives soon discovered that these strangers brought with them a delicious new source of food: their children. As the Ranats kidnapped and ate their fill of Human young, the settlers, who called themselves Rydarians, grew increasingly agitated. In 200 BBY, the Ranats soon found themselves beset by an orchestrated campaign to wipe them from the face of Rydar II. The campaign very nearly succeeded in killing every last Ranat on the world.
Only three survived—two males and one female, who had stowed away on a spice smuggler's vessel. The ship soon left Rydar II with the stowaways aboard and headed for the Andron system, a nearby system in the same sector. Before long, the Ranats ate the ship's crew, and the ship crash landed on Aralia, a planet in the Andron system. There, the Ranats reproduced, eating any defective young and starting a new colony. Within a few decades, they had a thriving group in the coastal jungles of the world.
The population eventually reached the millions. This pressured the Ranats to expand beyond the coastal forests. By the time of Galactic Civil War, Ranats could be found from the prairies to the mountains, even in colder climes that received regular snowfall. This population boom and the Ranats' natural inclinations toward hunting put undue pressure on Aralia's native fauna. As prey species became rarer and rarer, conflicts between rival tribes became inevitable.
AMUSEMENT PARK BOOM:Despite their previous encounters with outsiders, Ranats remained largely unknown on the galactic stage. Eventually, new strangers arrived, the developers of an amusement park, drawn by Aralia's location near the Perlemian Trade Route. Ignorant of the rodent-like species' presence, they began constructing a large facility. Unbeknown to the Ranats, the endeavor was headed by an entrepreneur named Hayzo Trebors, who had obtained the permission of Targan, the governor of Rydar II, and the government of Antemeridian sector. The park was called Project Aralia.
At first, the Ranats ignored the newcomers, tunneling out their warrens as they had for centuries. The construction crews soon noticed when these warrens made their site unstable, and the construction manager reported the problem to Trebors. The businessman hired pest control specialists and the Ranats took notice: they responded to this affront by hunting down and killing their exterminators.
News of the massacre spread, and with it news of the Ranats' intelligence. If they were deemed sentient, the project would have to show them to be "useless and undesirable" to obtain an Imperial permit to continue to kill them. Nevertheless, Trebors took a different course. He argued to the Imperial government that the Ranats were only semi-sentient, and thus not protected by such laws. For its part, the sector government feared that ruling the Ranats fully sentient and then still allowing them to be exterminated would not play well with environmentalists and high-ranking Imperial officials. They agreed with Trebors' assessment; the Ranats were heretofore labeled "semi-sentient". Trebors' people, continually fighting the rodents off, managed to complete Project Aralia.
Word of the development's legal wranglings spread throughout the sector. By 0 BBY, fearing the rodents might come to other planets, the sector government passed a law that forbade the selling of arms to a Ranat. They also took action to prevent armed groups from traveling to Aralia, ostensibly to protect the native ecosystem, but in reality to avoid further knowledge of the way the Ranats were treated from becoming more widely known.
After another amusement park, known as Galaxy Ways, was completed, much of the world's landmass was given over to resorts. Aralia grew more and more popular as a tourist destination, famed for its unique rides and attractions, shops, and dining, all at affordable prices. The Ranats continued expanding with abandon, paying no heed to who officially owned each parcel of land.
Nevertheless, Ranat predations drove their forest prey extinct. Ranat tribes searched for a new food source, and they found one: Aralia's burgeoning tourist population. The problem got particularly bad at Galaxy Ways. The park's management hired exterminators, but just like with Project Aralia, the Ranats simply killed them. The owners eventually resorted to tracking Ranat populations under the park and, should an attack occur, quickly quarantining the area until it could be contained.
During one particularly gruesome off-season, several Ranat tribes decided to raid Galaxy Ways simultaneously. They carefully planned the assault. First, they gnawed through the park's power supplies, leaving it dead and dark. Next, they disabled any starships on the premises, stranding their prey there. They knew they easily outnumbered the guests ten to one.
Then they struck. They carried away any tourists they could find, leaving nothing but bloodied strips of clothing, tell-tale claw marks, and shrieks of horror to warn the rest of the park's guests. For their part, the park visitors had no weapons with which to defend themselves. Escaping their grisly fate became the order of the day.