Author Topic: The Svivreni  (Read 1837 times)

Offline Cimter

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The Svivreni
« on: December 27, 2009, 05:34:39 PM »
INFO: Svivreni were furry, short equinoid sentients native of the planet Svivren. The rocky environment of their homeworld turned them into a stout species. They created a civilization of hard-working people with a natural talent for geology.

Svivreni were particularly known for their skill in mineralogy and for their hard stubborness. They also liked to have long ponytails from their manes for cultural reasons. The Svivreni had elaborate greetings and farewells, never using the word "goodbye."

Initially members of the Old Republic, the Svivreni forbade weapons on their planet and exacted strict punishment for outlaws, including execution, which reduced crime and helped them turn Svivren into an important trade world. The species avoided involvement in the Clone Wars and tried to remain neutral during the Galactic Civil War. In the days of the New Republic, the Galactic Empire attempted to conquer Svivren, but the Svivreni resisted Grand Admiral Thrawn's attacks through sheer obstinacy. The species later associated with the Galactic Federation of Free Alliances and with the Galactic Alliance Remnant.


RACE: Svivreni
HEIGHT: .5 to .8 Meters Tall
SKIN: Pink (HAIR: Orange)
DISTINCTION: Anthropomorphic equinoids, long manes
LANGUAGE: Svivreni

HOMEWORLD:
Svivren was the Svivreni homeworld, an Outer Rim Territories world not too far from the planet Andasala. Despite the harsh nature of the mountainous world and its severe seasonal variation, Svivren became an important trading port[3], and its population of more than eight billion included large colonies of Humans, Sullustans and, by 9 ABY, Ewoks. The source of Svivren's Ewok population is unknown. The importance of trade was reflected in the planet's Festival of Great Trade.

The planet was directly represented in the Galactic Senate, and it remained completely neutral during the Galactic Civil War. Svivreni law forbid the presence of any personal weapons, and any violent acts resulted in immediate execution; its well-armed security forces (apparently exempt from the law) carried out these harsh codes efficiently.

The planet was divided into a northern and a southern district. The northern district was experiencing an anti-Imperial rebellion as of 4 ABY. The southern district as a result had fewer troops and of less quality. The southern garrison was commanded by High General Touno, who resided in the southern district's capital of Wrils.

During the Thrawn campaign, Imperial forces attempted to subjugate the planet, but the notoriously stubborn Svivreni resisted occupation and siege efforts, and doggedly refused to submit to Imperial rule.

The planet was home to the Svivren Xenomineralogy Institute, which graduated fine mining foremen and metallurgists.

BIOLOGY AND APPEARANCE:
The Svivreni were an equinoid sentient species whose bodies were mostly humanoid in layout. Adult Svivreni ranged in height from .5 to .8 Meters tall, very rarely surpassing a Meter. However, due to their stout complexion and resilience, they were as strong as any Human-sized species. Unlike many other beings their size, the Svivreni had long arms, which allowed them to handle full-sized technological items, such as blaster rifles, with ease. While their shorter legs prevented Svivreni from achieving the racing speed of a Human, they could still outpace some taller species, such as Noghris. This was partially due to the cloven hooves that served the Svivreni as feet.



Each Svivreni had a large, stout head with big eyes and a wide, projecting snout which they could use to snort. They also had upright, equine ears that convulsed in moments of stress.Each Svivreni hand had four triple-jointed fingers that gradually narrowed from the hand to the nail.

The body of a Svivreni was almost completely covered by short, coarse fur, except for the snout, the eyes, the hooves and the ears. The Svivreni also had a mane of longer hair at the top of their heads and further growths on their arms. Svivreni customarily let this hair grow uncut, tying it into a ponytail instead. The hairstyle reached from the head to below the waist in older Svivreni, who could easily reach 125 years of age. However, this was not a trait exclusive to the elders: Younger Svivreni including Tyro Caladian, by then a young adult, achieved a mane of that length, and his cousin Curran Caladian, who was considered young at this point, had a braid reaching his knees.

Svivreni could easily outlive Humans, as the equinoids only considered retirement at ninety standard years of age. They only began to suffer ill effects of age at fifty-five, to a level comparable to a forty-one-year Human. However, the Svivreni matured to adulthood at sixteen, exactly the same as Humans, and they reached adolescency at eleven, while Humans took one more year to do so.

CULTURE AND HISTORY:
The Svivreni were known galaxywide for their obstinacy: Once a Svivreni had reached a decision, he or she would very rarely reconsider, something that gave them a chance to resist shrewd sellers and even the mind-influencing powers of the Force. As a collective, the Svivreni disliked and strongly opposed efforts to convince them to do something of which they did not approve; they were also opposed to the mere idea of external forces conquering their home. Although stubborness was not universali, most Svivreni did share this feature to a great extent: Several Svivreni mineralogists working outside their native planet Svivren were headstrong enough to defend their ideas in a brawl if needed; when they grew older and more experienced, they fought less, but became even more adamant.

Svivreni were skilled miners and mineralogists, and they had a well-deserved reputation for this work. This penchant led some of them to become scouts. Important extraplanetary businesses often hired Svivreni professionals to manage and supervise mining projects on either planets or asteroids. The exploits of Svivreni in mining and metallurgics, particularly for the private sector, were as renowned as their resolution. The species appeared to have a talent to appraise the value of any mined material, from gems to more mundane minerals. As Svivreni commonly had to use many tools, they favored working trousers with copious pockets and pouches; to improve the mobility of their arms, they preferred sleeveless robes. For the Svivreni mineralogist, the recognition of peers was important, even though the collective could hardly reach quorum about who was the best mineralogist in history. They nevertheless recognized Saqc'or as one of the toughest mineralogists ever.

Certain historians compared the Svivreni with the similarly stubborn Human settlers of Poderis but, although the Poderisans tried their best to improve the status of their marginal world, they never achieved the success of their counterparts: The Svivreni managed, through sheer effort and dedication, to transform their harsh planet into an important trade world with no less than seven spaceports, including one with the state-of-the-art technology, complete repair ports and storage areas, comparable to Coruscant's port facilities. They bought food and pharmaceuticals from other worlds while selling computers, droids and other high and middle technology. With this, Svivren achieved a population of 8.5 billion sentients, including native Svivreni, Humans, Sullustans and a surprisingly big population of Ewoks in the times of the New Republic. Having become an important trade world, the Svivreni developed traditional clothing for their traders, including robes and turbans.

The Svivreni came from the harsh, mountainous planet Svivren in the Seswenna sector of the Outer Rim. It was a world with extreme seasons ] in its various climatic zones. Several areas, including the mines of Nalvar, were relentless on their inhabitants. Due to the planet's severity, the Svivreni evolved into a muscular species, far stouter than many other sentients. The same conditions led to their natural suppleness.

They became resolute miners by fighting the harshness of Svivren; historians agreed that the Svivreni penchant for stubborness was developed because of significant natural hazards on the planet Svivren during the biological and cultural evolution of the species. The planet Svivren was scouted by the Galactic Republic during the last millennia before the battle of Yavin, and at some point during the Old Republic era, the species joined the galactic government. The planet achieved importance due to its rich mines. The Svivreni ability for geology became famous, and many of the equinoids left their world to work in that field. Others became Jedi seers and began roaming both the Outer Rim and the Unknown Regions.

The natives who remained on Svivren made it thrive as a trading post. As offworlders became common on the planet, Svivreni grew intolerant of outlaw offworlders: The species forbade all violent crime and the possession of weapons. Smugglers avoided Svivren, considering it too dangerous for their kind.

During the years leading to the Separatist crisis of 24 BBY, the Svivreni considered themselves a peaceful species, and some of them were worried about the growing disorder in the galaxy. Senator Sano Sauro of Eeropha attempted to obtain control over the mines of Svivren and use them in a project to develop weapons, but this operation was illegal as the native Svivreni were strongly and specifically opposed to the arms industry. The crime was avoided, but Sauro managed to avoid any responsability and, even though he was known to be the man behind the plan, and faced no legal or penal responsability.

Svivren was not directly affected by the galaxy-wide conflict known as the Clone Wars (22 BBY–19 BBY). After the hostilities ceased, the less fortunate planet Berchest tried to promove itself as a trading center, bringing itself into competition with Svivren. Although prosperous, Berchest never became as important as Svivren or other important trading centers such as Ketaris.

SOCIAL BEHAVIOR:
As their planet received constant traffic from offworlders, Svivreni enforced strict laws forbidding any personal weapon to citizens and visitors, anywhere in the planet, except for the regulamentary gear carried by the well-armed Svivreni security force. However, c. 4 ABY, several smugglers managed to hide important cachés of blasters in the area of Wrils. Violent action in Svivren was punished with immediate and public execution, something that, combined with the previous measure, helped to keep crime to a minimum, as well as deterring scoundrels from visiting the world due to the dangers it presented to them. Other galactic groups criticized the harsh laws of Svivren, notwithstanding their results.

Svivreni valued both the fur covering their bodies and the manes on their heads. Some Svivreni were known to smooth their facial pelage with their hands when nervous or focused. The hair from the head was more important, and was customarily allowed to grow, without cutting it: The Svivreni considered its thickness a reflection of the bearer's intelligence and fertility. The elders, who could be easily recognized by their manes reaching below their waists, were particularly respected in their culture—however, younger Svivreni sometimes also had very long hair. Many Svivreni tied their hair with leaves of Nalvar grass from Svivren as a sort of homage to their homeworld. Others used metal rings.

LINGUISTICS TRAITS:
Svivreni had several protocolary traditional greetings and farewells, depending on the relationship of affection between the Svivreni and the sentient the Svivreni was talking to. The most affectionate greeting included opening a hand, closing it again, and then placing it in the heart. Svivreni considered it bad luck to say "goodbye" in any language, so they preferred to part from a loved one with "The journey begins. So go." When parting from a close friend, a Svivreni raised a hand with spread fingers; the friend was supposed to mimic the gesture so that the Svivreni could press his palm with the friend's.

The species' native language could not be reproduced by Humans because it relied on the Svivreni vocal range. Not all the Svivreni learned Galactic Basic Standard, but some did.

Naming conventions for Svivreni preferred one-word names, such as Mihalik or Saqc'or, and names including a first name and a surname, such as Casin Mak or Kitalic Nirasic. Relatives shared the surname, as exemplified in cousins Curran Caladian and Tyro Caladian.

THE GALACTIC EMPIRE AND THE CIVIL WAR:
During the time of the Galactic Empire, Svivren remained a galactically important commerce center, with Imperials present on the world, but the Svivreni Trade Alliance retained control over the government. The appearance of the Alliance to Restore the Republic in 2 BBY marked the beginning of the Galactic Civil War. The Svivreni people dismissed the conflict, calling it "political infighting" and refused to take part. Nevertheless, many individual Svivreni helped the Alliance in their fight against the Empire, even if they would rather have been working for private interests.

In 4 ABY, a Jeodu crimelord named Dequc attempted to revive the crime sindicate Black Sun under the new name Black Nebula. He traveled to Svivren to deal with small criminal cartels and arm dealers who had slipped past the local security. Dequc went to the southern area of Wrils, where Imperial General Touno had proved himself unable to control the area—to the point of being unable to arrest Cevva Xuz, a Rodian with known links to the Alliance. Not wanting Black Sun to thrive again, the Emperor Palpatine sent Mara Jade, the Emperor's Hand, to Svivren to murder Dequc, taking advantage of him being outside his more protected headquarters.

Jade, who wanted to atone for a failed mission, contacted Touno and pretended to be after Xuz, mostly to stage a distraction. Touno assigned captain Strok to help Jade; but Strok was a corrupt officer working undercover for Dequc. Strok and his stormtroopers tried to arrest Xuz publically, but Xuz's Rebel forces began a shoot-out in the streets of Svivren, which resulted in the deaths of troops and of several innocent bystanders. Strok discovered that Jade was after Dequc and alerted the Jeodu; thus, Dequc escaped from Svivren and left behind a decoy who was killed by Jade. She then left the planet, stepping around the corpses left by the skirmish.

« Last Edit: December 27, 2009, 05:37:25 PM by Cimter »

Offline Cimter

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Re: The Svivreni.... Continued
« Reply #1 on: December 27, 2009, 05:35:20 PM »
AFTER THE BATTLE OF ENDOR:
Several Svivreni mineralogists who were working for big companies severed their professional links during the first years of the New Republic to continue their career as freelancers. They considered themselves good enough to choose their employers and even their prices, and they wanted to be recognized by others. One such mineralogist worked for Executive D'gaat, analyzing D'gaat's mine of Vendusii Crystals.

In 8 ABY, smuggler Talon Karrde pretended to be Syndic Pandis Hart of the Sif-Uwana Council, en route to important businesses in Svivren. Karrde did not need any forged document related to those fictional deals, but instead relied on the reputation Svivreni had given to their planet, to impress an acquaintance.

In 9 ABY, during the Thrawn campaign, Imperial Grand Admiral Thrawn placed Svivren in the list of planets he intended to conquer specifically. Thrawn sent the Imperial Navy from Farstine to besiege the planet. The traditional Svivreni stubborness gave the natives strength to organize a strong resistance. The Empire did not expect this, and the first strikes at Svivreni were unsuccessful. The Empire retreated but then sent more forces to occupy Svivren. The planet became an important problem for the surprised Imperials, as the invaders achieved little more than losing their own tempers. This inability to secure a victory was soon well-known; smuggler Samuel Tomas Gillespee mentioned the problems the Empire was having in Svivren and compared the situation with their easy victory in the Battle of Ukio.

That same year, even with the Imperial blockade, Svivreni traders visited the trading city of Calius saj Leeloo in Barchest, apparently for business reasons. They crossed paths with Jedi Master Luke Skywalker, who was looking for clones working for Thrawn. Skywalker used the Force to scan the Svivreni, apparently without them noticing.

Thrawn's death soon afterward in the battle of Bilbringi meant an important breakdown in the control of the Empire. The Navy retired from Svivren, never having been able to conquer it. The Svivreni considered that their resolution had helped them in the attempt at conquest, and proposed to become even more determined about rejecting would-be conquerors.

As the Svivreni were clearly opposed to Imperial occupation, pilots from the New Republic found the planet compelling: Unlike other planets near Imperial Space such as Morishim, Svivren was a place they could comfortably visit, enjoying an amount of freedom rarely achievable on other planets.

When the Galactic Federation of Free Alliances was created, several Svivreni helped this new government, although they still preferred jobs in the private sector.

In 137 ABY, Svivren was among the few planets in its area under the influence of the Galactic Alliance Remnant, sharing this trait with Sluis Van and Skynara.

IN THE GALAXY:
Svivreni commonly left their native world to work in mineralogy, geology or related fields. They were often employed by large corporations to manage and supervise mining projects on asteroids and planets. Several Svivreni considered this to be "fieldwork" to improve their education, and, when they had gotten enough experience, they left these posts for self employment. Notable Svivreni in this situation include Saqc'or, a veteran miner who worked in the Moddell sector and was considered by the other Svivreni to be one of the toughest people in the business; during the years before 4 ABY, the Empire tried to forcefully recruit him to work in its Death Star project. Another important miner was Kitalic Nirasic, who had worked in mines from Af'El to Vactooine and then settled in Bandomeer to create Southern Bandomeer Consolidated, a company that threatened the planetary monopoly of the Offworld Corporation.

From the moment Svivren was turned into a trading post, Svivreni traders were a common sight around the galaxy, easily recognizable by their robes and turbans. Several Svivreni traders were seen in Barchest in 9 ABY, even with Svivren theoretically under an Imperial blockade. Svivreni who worked in shadier businesses sometimes became scoundrels: the crimelord Torsteen operated in the borders of the Corporate Sector during the Galactic Civil War, for example. Some other Svivreni found their vocation as Jedi, leaving Svivren in the line of duty.

Ironically, Svivreni were less permissive with alien outlaws on their own planet: Violent crime and weapon possession were strictly forbidden. Senator Sano Sauro found strong opposition when attempting to use Svivren in his illegal plot to build weapons. Smugglers avoided Svivren, considering it too dangerous for them. However, members of the New Republic who had to avoid the Imperial Remnant commonly enjoyed in Svivren an amount of freedom rarely achievable on other planets.

During the later years of the Old Republic, cousins Tyro and Curran Caladian both had promising careers as aides in the Galactic Senate of Coruscant. Their plans were cut short when Tyro was murdered by a politician wanting to keep his secrets, and Curran was forced to become a fugitive as the Republic became the Galactic Empire.

As the Svivreni opposed warfare, they tried not to take part during the Galactic Civil War, but they did not restrict their activities to their native planet, not even when the Empire tried to blockade them. Some Svivreni were members of the Alliance to Restore the Republic and, later, of the Galactic Alliance.

APPEARANCES:
Jedi Quest: The School of Fear
Jedi Quest: The Changing of the Guard
Jedi Quest: The False Peace
The Last of the Jedi: Underworld
The Last of the Jedi: Death on Naboo
The Last of the Jedi: A Tangled Web
The Last of the Jedi: Return of the Dark Side (Mentioned only)
The Last of the Jedi: Secret Weapon
The Last of the Jedi: Against the Empire
The Last of the Jedi: Master of Deception
The Last of the Jedi: Reckoning
Mara Jade: By the Emperor's Hand
"First Contact" - Star Wars Adventure Journal 1
The Last Command (First appearance)
Specter of the Past

SOURCES:
The Last Command Sourcebook
Heroes & Rogues
"Wanted by Cracken" - Star Wars Adventure Journal 10
The Thrawn Trilogy Sourcebook
Alien Encounters
"Race for the Tessent" - Star Wars Gamer 9
Geonosis and the Outer Rim Worlds
Jedi Counseling 69 on Wizards.com (article)
The Complete Star Wars Encyclopedia
The Essential Atlas (Indirect mention only)

I would like to thank Wookieepedia for this info.