Author Topic: The Baxthrax  (Read 1328 times)

Offline Cimter

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The Baxthrax
« on: December 31, 2009, 03:59:32 AM »
INFO: Baxthrax were winged and pisonic sapients.


RACE: Baxthrax
HEIGHT: 1 Meter Tall
SKIN: Brown
DISTINCTION: Leathery, 2 pairs of  insect wings
LANGUAGE: Baxthrax

HOMEWORLD:
Baxion is the capital world of the Baxthrax Consulate and homeworld of the Baxthrax people. Unlike the capitals of other worlds, Baxion is largely divided into the estates of the members of the ruling Baxthrax council, making the world's population unusually low.

BIOLOGY AND APPEARANCE:
The Baxthrax are a discrete, though interfertile, species of near-human, independently descended from human stock transplanted by the Ancients. In general, they tend to be a lot shorter than normal humans, and lithe of build. Averaging 1 Meter in height, they tend to be swarthy in complexion and bald. Their most important difference is they have inbuilt Psionics. if this was not exceptional enough they also have a pair of wings coming from their back which are completely functional.

CULTURE AND HISTORY:
Baxthrax society is divided into three hereditary groups:

Nobles are the enfranchised ruling class They perform all high governmental functions, and receive extensive psionic training from childhood.

Intendants are the managers and administrators of society. They comprise most business executives, military officers below the ranks of admiral or general, and fill most non-elective governmental positions. Intendants are rewarded for great diligence, service to the state, or victory in the psionic games through the granting of noble titles.

Proles (or proletarians) constitute the masses, are forbidden the use of psionics, and do not receive training. Proles include all members of the military below officer grade, most merchants and scouts, supervisory and junior management personnel, technicians, craftsmen, and laborers.

There is no upward mobility for proles unless psionic powers are detected in them as children, in which case they will be inducted into the intendant class. Intendants who perform well in their positions can be elevated into the ranks of the nobility. In this way, proles can have some hopes for an improved lot for their children; Intendants are encouraged to strive hard, and there is a constant infusion of new blood into the nobility. Extensive psionic ability among the ruling classes permits the Baxthrax government to weed out subversives early in life, and re-educate them as useful members of society. With rare exception, Baxthrax are extremely patriotic. Baxthrax citizens possess a high degree of personal honesty. Indeed, the Baxthrax feel uncomfortable in most places outside the Consulate, where "liars and thieves are allowed to wander around loose." Privacy of thoughts is highly respected among the Baxthrax upper classes, although proles have no such right. Nobles have almost complete right of personal privacy, and intendants nearly as much. Rights of foreign nationals vary with whatever treaty is in effect between the Consulate and the foreign power. The treaty with the Imperium is unclear in its protections. Most visitors have no protections for mental privacy, but diplomatic personnel and some selected commercial representatives are provided visas which allow psionic shields to be worn.

The presence of psionics in the hands of those in power means that many aspects of society work at high efficiency. Psychology, behavioral science, communications science, and education are more refined and exact than in other societies. Educational methods are finely tuned, and capable of teaching concepts rapidly and accurately. Mental deviance or criminal tendencies can be detected early and corrected with facility. Baxthrax society is generally a happy one. Individuals are members of a functioning whole, with each making a contribution to its success. The relative lack of upward mobility for the proles is offset by the possibility for their children to move upwards if they have the proper potential. The burden of responsibility imposed on the intendants is lightened by the ever-present possibility of reward through elevation to the noble classes. The nobles themselves temper their burden of authority with comfort derived from their station in life.

MORALITY:
The Baxthrax have a general distaste for other races which do not practice psionics. Effective indoctrination and ever-present possibility that one's mind is being read have removed dishonesty and deviance as common features of their society. Disagreements still occur, competition thrives, passions flare. But all takes place in an atmosphere of honesty and truth. Individuals can express their feelings without fear and problems are openly dealt with. In non-psionic societies, much is kept secret within the mind. A Baxthrax visiting other planets would be appalled by the deviousness and dishonesty that pervades society.

The majority of the distaste for the Baxthrax is based on two facts. First, the Baxthrax practice psionics, and the other citizens of the galaxy cannot be sure that a Baxthrax is not invading his mental privacy at any time. Also other races feel exposed and uncomfortable in the presence of Baxthrax. Second, because of their psionic abilities, the Baxthrax have the most effective authoritarian rule in history. Other races, used to a great degree of local autonomy, fear Baxthrax conquest because of the loss of freedom it would entail, it would be worse than being under the control of the Empire.

CRIME AND PUNISHMENT:
Typically, Baxthrax society does not expect violence or dishonesty, and most of its enforcement apparatus is devoted to annual check-ups of individual attitudes. Each prole has a caseworker who maintains a file and performs an annual check-up for correct attitudes, as well as feeling for any problems or situations in need of assistance. Enforcers within the community enforce traffic regulations, arbitrate disputes, and watch for disturbances. These enforcers are similar to police, but can detect problem situations in the course of their patrols.

Within the Baxthrax Consulate, crime takes on a different guise than it has in other human societies. Willful crime by proles is easily detected and dealt with, and as a result, occurs only infrequently, Any burglar broadcasts his intentions before the fact, and can be detected after the fact as well. Enforcement agents find it relatively easy to apprehend criminals, and they are re-educated to more honest values. Because of the enforcers' psionic talents, it is possible to detect intentions of a criminal nature, and even intent is considered criminal. Those crimes which do occur are more often crimes of passion, or derangement. For example, two merchants may honestly disagree on some point of commerce, and it is possible that in their frustration, they may come to blows. This is a crime of passion, not premeditated, and easily resolved by an arbitrator. Or an individual may feel for some reason oppressed by the tasks or responsibilities expected of him, and crack under the strain. Suddenly and unpredictably, he becomes violent and must be restrained by the enforcers.

THE THOUGHT POLICE: One aspect of Baxthrax government is the Tavrchedle', translated as the Morality Guardians or the Thought Police. This organization is staffed by intendants and nobles, and is charged with maintaining correct thought within the population. They are constantly on the alert for aberrant thought. When detected, they home in on its source, apprehend the individual, and take him to a re-education center. There, psionics is used to monitor the progress of re-education and the individual remains in custody until corrected. To the rest of the galaxy it would be easy to look upon the Thought Police as a sort of secret police oppressing the masses. To the Baxthrax, this is not the case. They are instead a respected community service. Even its clients feel relieved after being located and assisted back to normalcy. That, of course, is how they are supposed to feel.

SECURITY: Because of the basic openness and honesty of the Baxthrax, the arrangements for security are minimal. Locks on doors are simple if present at all. Walls and structures are built for protection against the elements rather than against criminal penetration. Even re-education centers (there are no prisons to speak of) have only loose security arrangements.

APPEARANCES:
Episode I Adventures 1: Search for the Lost Jedi (First appearance)
Episode I Adventures 3: The Fury of Darth Maul

SOURCES:
None

I would like to thank Wookieepedia for this info.
« Last Edit: March 24, 2010, 04:40:14 PM by Cimter »