Makes perfect sense to me (although to those not familiar with the intricacies of the joe parts and what-not it might not make sense).
But if I'm to understand you correctly then the figure doesn't have any movement within the torso? you glued the two torsos together to make one solid piece from the neck down to the hips correct? I've done this as well with a figure in the past, but didn't like the results... you wind up losing a point of articulation to gain the ball jointed hips. It works, but just not well enough IMHO....
of course... looking at your figure you've pulled it off amazingly. Sculpting the joe thighs up to match REALY makes a difference. had you not done that the knee joint would have looked very off. This is one reason why I try to retain the joe's double jointed knee.
I'm putting together a video tutorial on the way I add joe parts to my star wars figures, starting with a tutorial for the galactic marine I posted in my thread this week, when I get the full video tutorial completed and uploaded I'd love to get your thoughts on the process I use.
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Yup! If I used a super articulated clone instead of a airborne I could have had that extra point of articulation, because of the ball socket-ed Rib cage area...the airborne just doesn't have that.
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the airborne's torso is about the same as all the other clones... knowing me I'd probably have taken a torso from an articulated clone with the ball jointed torso and then modified a joe torso to fit that joint, saving all the cutting and splicing and glueing. But then you kill 3 figures instead of just 2! lol
still, amazing work. The joining of the two torsos blends in perfectly. And as long as your using it as a static display (which I'm assuming is the case as with most customizers, we build and then we display, we don't play with them....) especially since you have such an amazing looking diorama to display it on, then the loss of the articulation doesn't even matter.